The Repair Laser is fitted as standard to the player's space suit, but does not exist otherwise, despite compatibility with multiple ships. It should be noted that despite the repair laser running out of energy while in use, it has no effect on the speed at which it repairs.
x3ap repair laser mod
Download File: https://tweeat.com/2vBBEe
- Added some code to the NPC salvager scripts so that they can't claim any abandoned ships that have full hull hitpoints. This protects all the repair ships and it also protects all the random ships I hid around the map.
- New Ship: Arrow Corvette (Imperial M8)- Fanon design by AdamKop, model by Warb Null- Textures upscaled for SWLU- Two missile turrets with 1 launcher each, and 4 corvette lasers
* Galaxy's most wanted gamestart now starts with:* Quantum jumpgate extention on all ships* 5 jump beacons instead of 1* Double starting credits* Mining lasers in cargobay
- All mining ships now come pre-installed with the following software so that they are fully ready to mine once the player equips them with mining lasers. This is to remove the confusion stemming from new players not knowing what is needed.
- Reduced speed of all heavy lasers drastically to around 1100 m/s and increased their projectile lifetimes respectively so that their range remains the same. This means that the lasers travel slower and are less effective against fighters:
- All star wars ships no longer have the same laser availability for all turrets. Previously, they could use any of their allowed weapons on any turret. Now, each turret of each ship has different laser compatibility, which is how it always should have been and how X3AP normally does it. In general, rear and bottom turrets can use less-powerful lasers than the main guns, front turrets, and left/right ones. Top turrets depend on the ship. Obviously, you can see all of the changes in the ship "info" screen in-game as there are too many changes to list here.
- Lancer Frigate (Imperial Remnant M6)- Removed forward-facing turrets, replaced with new forward-facing guns (main cockpit)- Reduced backwards turrets from 5 to 2 (10 to 4 lasers)- Reduced docking slots from 3 to 2- Re-adjusted to 4 turrets on left, 4 turrets on right (8 lasers on each side)- Added thruster effects
- Added the Havoc Starfighter (Pirate M3)- This nimble M3 has 6 forward lasers, 2 forward turret lasers, 2 rear turret lasers- 5 25MJ shields- Available in the debug and testing mode and in the pirate sector- A new game is required to make it available in the pirate shipyard but it should start appearing anyway in pirate fleets- Added to O.B.S. (will appear in missions as well)
A side-scrolling shooter sensation returns, bigger and bolder than ever before! Blending traditional arcade gameplay with scorching HD visuals and rocking audio presentation, Söldner-X 2: Definitive Edition is laser-focused on bringing everything the genre is known for into the current generation. 2ff7e9595c
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